Seeing Isn't Believing
Written by Matt Giles
Edited by Erin Accomando
A large amount of the joy I receive from the best of animated features comes from the fact that they all manage to bring something human to a story that, to the naked eye, seems like it's from a different world all together. Most recently, Wreck-It Ralph was set in the world of video games, yet anyone who saw the film probably recognized a version of themselves or someone they knew in at least one character. It's the heart of films like that and many others that make us love the possibilities animation offers. The worst in animation however, trades heart for technology, a fault that the new film Rise Of The Guardians has in spades.
The problem with Guardians is that it's all visual spectacle and very little story. Director Peter Ramsey seems like he's only interested in the freedom animation offers, delivering sweeping shots over rooftops during the film's many, many action sequences, and never allowing the camera to stay stationary for a moment's breath. What little story there is involves Jack Frost (Chris Pine) being chosen to help the other Guardians - North (Alec Baldwin), Bunnymund (Hugh Jackman), Tooth (Isla Fisher) and Sandy, or, as they're all more commonly known, Santa, The Easter Bunny, The Tooth Fairy and Sandman - defend themselves against Pitch, otherwise known as The Boogeyman who's voiced by Jude Law. Pitch has found a way to bring terror and nightmares back into the minds of children, growing more powerful with every success. His goal is to rob children of their belief in all of these characters thereby taking away the Guardians' power and being free to corrupt the world.
It's an easy enough plot to get behind and not much more than that. Sure, they throw in Jack's identity crisis (he can't remember who he was before he became Jack Frost) and forcibly try to make his story the one we're interested in, but he's the weakest character of the bunch. And by weak, I mean both in character development and animation. One could argue that it was the animators' point to make Jack so inhuman, as he's not even believed in by any of the children, but the animation is so lifeless that it just looks lazy. Whereas the other characters in the story, particularly North, have such grandiose features it's a shame they were not part of a better movie.
What Rise Of The Guardians ends up feeling like is the collision of too many ideas that do not fit together at all. I get that each of the Guardians come from different worlds and therefore need their own distinct look, but it seems as though attention and favoritism was paid to the characters the filmmaker's felt they could have the most fun with, in this case, North. His design and features look gorgeous, and the detail of the North Pole is different than most are used to seeing - one amusing difference is that Yetis make the toys, not the elves because well, they're not right in the head. Pitch meanwhile looks like something out of the art-deco era (which I actually didn't mind, except for the fact that it doesn't work within the film) and Bunnymund just looks like a standard Rabbit.
I don't think Ramsey was the best choice of a director for a movie like this (it's also his first feature) mainly due to the fact that Guardians seems directionless. There are simply too many separate ideas about the animation going on for the story to function well. The designs for all of the characters are so separate that they don't work in the same movie. I feel especially bad for Jack Frost, given that the premise is supposed to be all about him, yet Ramsey and Co. seem awfully uninterested in him. It's no wonder the children don't believe in him; the filmmakers don't either.
Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Wednesday, November 21, 2012
Sunday, November 4, 2012
Wreck-It Ralph ★★★★
A Lovable Animated Character of the 8-bit Kind
Written by Matt Giles
Edited by Erin Accomando
Growing up, my console of choice was Sega Genesis and the game I spent countless hours trying to conquer was Sonic the Hedgehog. Sonic and I were a great team until, of course, I accidentally made him jump onto a row of spikes or bash into a badnik, at which point we would start the level over. Eventually we would reach the third act of a level and be forced to defeat the maniacal Dr. Robotnik, thereby saving the helpless animals he had trapped in machines. I watched Robotnik explode thousands of times, never thinking that Robotnik may have grown tired of always being the bad guy and never getting the spotlight Sonic did. I should have been more considerate.
The writers of Wreck-It Ralph obviously had these concerns in mind while growing up, as this charming film is all about the existential crisis of Ralph (John C. Reilly), the title character and villain to a video game called Fix-It Felix, Jr., wherein Ralph breaks down buildings that Felix (Jack McBrayer) must repair in order to win the game. It's now the thirtieth anniversary of the game's release, and Ralph has had enough of the lonely life his role offers him. He wants to be the hero everyone roots for as opposed to the lug that other characters are afraid of. He's even in a villain support group (which includes Dr. Robotnik) because of his dilemma.
When Ralph decides he's had enough, he determines that the best way to be seen as a hero is to win a medal from one of the other arcade games. The game of his choice, as fate would have it, is a first-person shooter game called Hero's Duty, which involves destroying thousands of alien bugs. Things don't go as planned, and, by way of escape pod, Ralph lands in an entirely different game known as Sugar Rush, a racing game whose landscape is made up of so much candy and chocolate that I may have a cavity just from having seen this movie. From this point on, Ralph is on a quest for his medal, which is now lost in the abyss of Sugar Rush, while also trying to prove his heroism by helping out a glitch in Sugar Rush named Vanellope von Schweetz (Sarah Silverman), a 12-year-old who, like Ralph, is frowned upon for being different. Those differences are precisely what make these characters and the film itself so special.
At times, the idea of embracing one's uniqueness borders on being "too Disney" for older audiences like myself. But happily, Wreck-It Ralph has such a refreshing style and look about it that I found myself forgiving its hammer-over-the-head message and loving it for all that it is. That is, a film that has as much charm, joy and laughter as everything great that Pixar has ever created (Up, Toy Story 3, Finding Nemo, to name a few) and then some.
Part of that comes from the approach the filmmakers chose, which was making the world of a video games and the characters that inhabit them something to be taken seriously, but not too seriously. The screenplay by Phil Johnston and Jennifer Lee is so obviously personal that there's no way audiences can't relate to the material in some way. The director, Rich Moore, whose credits include episodes of The Simpsons and Futurama, understands comedy and uses that knowledge to the film's advantage. Any other director may have gone too far in one direction, but thankfully, Moore is the perfect choice to bring these characters to life.
Inhabiting those characters, in addition to Reilly, Silverman and McBrayer are Jane Lynch as Sergeant Tamora Jean Calhoun, the leader of the characters in Hero's Duty and the object of Felix's desires, and Alan Tudyk, hilarious and incredibly creepy as King Candy, the leader and true villain of the movie. Each of these actors are cast perfectly, bringing something truly human to each of their characters, enlivening the comedy in every scene they are in.
In addition to the characters themselves, the animation is top-notch. Both the 8-bit and modern animation work perfectly together making the film feel nostalgic but also of its time. The colors are extremely vivid, especially in Sugar Rush, while the darker tones of Hero's Duty make it feel like you're actually in an Alien movie. Fix-It Felix, Jr., meanwhile, reminds me of another one of my favorite games, Rampage, in which monsters destroy dozens of city buildings.
Wreck-It Ralph is one of the surprising delights of the year and one audiences of all ages can enjoy. It also includes an animated short feature called Paperman, a brilliant, dialogue-free movie about a man who uses paper planes to get the attention of a woman he saw for only a moment on the morning train. It's a beautiful story, and one that works perfectly with Wreck-It Ralph's themes.
I think it's time that I play one of the Sonic games again, albeit with more consideration for Dr. Robotnik's feelings of being blown up by a hedgehog.
Written by Matt Giles
Edited by Erin Accomando
Growing up, my console of choice was Sega Genesis and the game I spent countless hours trying to conquer was Sonic the Hedgehog. Sonic and I were a great team until, of course, I accidentally made him jump onto a row of spikes or bash into a badnik, at which point we would start the level over. Eventually we would reach the third act of a level and be forced to defeat the maniacal Dr. Robotnik, thereby saving the helpless animals he had trapped in machines. I watched Robotnik explode thousands of times, never thinking that Robotnik may have grown tired of always being the bad guy and never getting the spotlight Sonic did. I should have been more considerate.
The writers of Wreck-It Ralph obviously had these concerns in mind while growing up, as this charming film is all about the existential crisis of Ralph (John C. Reilly), the title character and villain to a video game called Fix-It Felix, Jr., wherein Ralph breaks down buildings that Felix (Jack McBrayer) must repair in order to win the game. It's now the thirtieth anniversary of the game's release, and Ralph has had enough of the lonely life his role offers him. He wants to be the hero everyone roots for as opposed to the lug that other characters are afraid of. He's even in a villain support group (which includes Dr. Robotnik) because of his dilemma.
When Ralph decides he's had enough, he determines that the best way to be seen as a hero is to win a medal from one of the other arcade games. The game of his choice, as fate would have it, is a first-person shooter game called Hero's Duty, which involves destroying thousands of alien bugs. Things don't go as planned, and, by way of escape pod, Ralph lands in an entirely different game known as Sugar Rush, a racing game whose landscape is made up of so much candy and chocolate that I may have a cavity just from having seen this movie. From this point on, Ralph is on a quest for his medal, which is now lost in the abyss of Sugar Rush, while also trying to prove his heroism by helping out a glitch in Sugar Rush named Vanellope von Schweetz (Sarah Silverman), a 12-year-old who, like Ralph, is frowned upon for being different. Those differences are precisely what make these characters and the film itself so special.
At times, the idea of embracing one's uniqueness borders on being "too Disney" for older audiences like myself. But happily, Wreck-It Ralph has such a refreshing style and look about it that I found myself forgiving its hammer-over-the-head message and loving it for all that it is. That is, a film that has as much charm, joy and laughter as everything great that Pixar has ever created (Up, Toy Story 3, Finding Nemo, to name a few) and then some.
Part of that comes from the approach the filmmakers chose, which was making the world of a video games and the characters that inhabit them something to be taken seriously, but not too seriously. The screenplay by Phil Johnston and Jennifer Lee is so obviously personal that there's no way audiences can't relate to the material in some way. The director, Rich Moore, whose credits include episodes of The Simpsons and Futurama, understands comedy and uses that knowledge to the film's advantage. Any other director may have gone too far in one direction, but thankfully, Moore is the perfect choice to bring these characters to life.
Inhabiting those characters, in addition to Reilly, Silverman and McBrayer are Jane Lynch as Sergeant Tamora Jean Calhoun, the leader of the characters in Hero's Duty and the object of Felix's desires, and Alan Tudyk, hilarious and incredibly creepy as King Candy, the leader and true villain of the movie. Each of these actors are cast perfectly, bringing something truly human to each of their characters, enlivening the comedy in every scene they are in.
In addition to the characters themselves, the animation is top-notch. Both the 8-bit and modern animation work perfectly together making the film feel nostalgic but also of its time. The colors are extremely vivid, especially in Sugar Rush, while the darker tones of Hero's Duty make it feel like you're actually in an Alien movie. Fix-It Felix, Jr., meanwhile, reminds me of another one of my favorite games, Rampage, in which monsters destroy dozens of city buildings.
Wreck-It Ralph is one of the surprising delights of the year and one audiences of all ages can enjoy. It also includes an animated short feature called Paperman, a brilliant, dialogue-free movie about a man who uses paper planes to get the attention of a woman he saw for only a moment on the morning train. It's a beautiful story, and one that works perfectly with Wreck-It Ralph's themes.
I think it's time that I play one of the Sonic games again, albeit with more consideration for Dr. Robotnik's feelings of being blown up by a hedgehog.
Sunday, August 19, 2012
ParaNorman ★★★½
Funny, Scary and Heartfelt
Written by Matt Giles
Edited by Erin Accomando
These days it seems like there are too many zombies and ghosts populating both the big and small screen. On top of that there's an overabundance of animated films that are less than stellar, begging the question of whether or not these types of films have run their course. Happily, a film like ParaNorman reminds us that there's a lot to love in both genres, but that maybe the best form for both to exist is in stop-motion animation.
The film focuses on Norman (Kodi Smit-McPhee), a young man who can see dead people and, as a result, is outcast by his peers and his family. Misunderstood would be an understatement, as the only person who truly understands Norman is his deceased grandmother, voiced by Elaine Stritch. Norman finds a new friend in Neil (Tucker Albrizzi) but his brief happiness is interrupted when he is informed by his crazy uncle (John Goodman) that a curse will befall the town at midnight unless Norman performs a ritual to stop it. When he fails to do so, a group of zombies is summoned to wreak havoc on the small town until Norman can figure out how to stop them.
The joy of ParaNorman comes from its healthy mixture of genres, delivering moments that are simultaneously hilarious and creepy, such as the scene in which Norman discovers his uncle's dead body. It grosses you out and makes you laugh uncomfortably at the same time. There are also scenes with genuine heart on display as exemplified when Norman's sister, Courtney (Anna Kendrick), sticks up for him for the first time, or when his grandmother confesses to staying behind on Earth as a ghost so that she could always protect him. We don't see horror comedies with emotional resonance like this that often. In its opening scenes alone there's a grindhouse-like design to the title cards that display the filmmakers' love and respect for the genre. It's a film that gets everything it's going for right. It's fun, earnest and has the best understanding of the zombie genre that I've seen as of late.
Furthermore, the animation on display is something to admire. The directors, Sam Fell and Chris Butler, have found a way to seamlessly match stop-motion with computer effects to the point where it's hard to tell which scenes used what format, especially in the film's finale. In addition, the character and production design is something from another world. Everything is just slightly different from our world - perspectives are shifted and nothing is symmetrical - giving the film a truly original feel. Enhancing the animation is the cinematography by Tristan Oliver serving the film's ghostly, spooky feel it's going for.
We go to the movies to be transported into the world offered to us by the filmmaker. We hope to be taken out of our everyday lives and to forget about our own problems, even if it's only for a short time. ParaNorman is a film that does this effortlessly in its simplicity. Sure, we've heard this story a million times, but it's not often that it's told right. ParaNorman invites us into its otherworldliness with open arms and gives us everything we could ask for.
Written by Matt Giles
Edited by Erin Accomando
These days it seems like there are too many zombies and ghosts populating both the big and small screen. On top of that there's an overabundance of animated films that are less than stellar, begging the question of whether or not these types of films have run their course. Happily, a film like ParaNorman reminds us that there's a lot to love in both genres, but that maybe the best form for both to exist is in stop-motion animation.
The film focuses on Norman (Kodi Smit-McPhee), a young man who can see dead people and, as a result, is outcast by his peers and his family. Misunderstood would be an understatement, as the only person who truly understands Norman is his deceased grandmother, voiced by Elaine Stritch. Norman finds a new friend in Neil (Tucker Albrizzi) but his brief happiness is interrupted when he is informed by his crazy uncle (John Goodman) that a curse will befall the town at midnight unless Norman performs a ritual to stop it. When he fails to do so, a group of zombies is summoned to wreak havoc on the small town until Norman can figure out how to stop them.
The joy of ParaNorman comes from its healthy mixture of genres, delivering moments that are simultaneously hilarious and creepy, such as the scene in which Norman discovers his uncle's dead body. It grosses you out and makes you laugh uncomfortably at the same time. There are also scenes with genuine heart on display as exemplified when Norman's sister, Courtney (Anna Kendrick), sticks up for him for the first time, or when his grandmother confesses to staying behind on Earth as a ghost so that she could always protect him. We don't see horror comedies with emotional resonance like this that often. In its opening scenes alone there's a grindhouse-like design to the title cards that display the filmmakers' love and respect for the genre. It's a film that gets everything it's going for right. It's fun, earnest and has the best understanding of the zombie genre that I've seen as of late.
Furthermore, the animation on display is something to admire. The directors, Sam Fell and Chris Butler, have found a way to seamlessly match stop-motion with computer effects to the point where it's hard to tell which scenes used what format, especially in the film's finale. In addition, the character and production design is something from another world. Everything is just slightly different from our world - perspectives are shifted and nothing is symmetrical - giving the film a truly original feel. Enhancing the animation is the cinematography by Tristan Oliver serving the film's ghostly, spooky feel it's going for.
We go to the movies to be transported into the world offered to us by the filmmaker. We hope to be taken out of our everyday lives and to forget about our own problems, even if it's only for a short time. ParaNorman is a film that does this effortlessly in its simplicity. Sure, we've heard this story a million times, but it's not often that it's told right. ParaNorman invites us into its otherworldliness with open arms and gives us everything we could ask for.
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